spotadvanced.blogg.se

Slice of sea walkthrough
Slice of sea walkthrough











slice of sea walkthrough

Goblin Diplomacy RevisitedĪfter just one small mishap during your teleport, you end up in the Goblin Village where both Bentnoze and Wartface have some trouble accepting Zanik as a true Goblin. Oldak obliges and produces a sphere that will teleport the both of you to the Goblin Village. To find Oldak, exit the room, go down the the stairs, and head for the room in the northwestern corner of the market place. Zanik, with her reluctance to travel over land suggests a Moving-Over-Distance Sphere. But all is not lost- there's a scribe found in the hall just west of the house that you started the quest that can help you.Īlas, the scribe is no help either but he has a solution: Visit the surface dwelling Goblins, or more correctly, the ones you had some dealings with before, Wartface and Bentnoze.

slice of sea walkthrough

However, even an adventurer as yourself cannot discover the meanings of the odd markings on it. Of all the artifacts, only one has them stumped: the item that you correctly identify as a mace. When given to them, the artifacts: will spark a conversation between Zanik and Tegdak, with you injecting the missing information. When you are finished, speak with Tegdak again. Once you have gathered all six use each of them on the middle (empty) specimen table while having a specimen brush in your inventory. Two of the artifacts are between the tables, four are further down the tunnel. Once you find them use your trusty trowel on it and it will end up in your inventory. Playing this part in low detail could help you, as they appear more pronounced that way. They are a bit tricky to find: Nothing more than a big blob in between smaller blobs. Now you, adventurer cum archeologist, need to find six artifacts hidden in the tunnel to the south. The trowel is 'used' on the artifact buried and the brush a bit later at the specimen table. He will hand you a specimen brush and a trowel that you will need. He will ask you to find certain artifacts. Both Zanik and Tegdak are there and you will need to speak to the latter one. Walk south and at the sloping part start following the tracks, until you reach three tables. Enter the doorway and you will have arrived at the subway station, ready to commence operation, if it wasn't for those excavations. On your Mini Map a transport symbol will appear. Head out the door, and walk south-west, you need to stay on the same floor. You are told the 'patch' is in the south-west corner of the city. Luckily you are one of those rare, educated, adventurers and thus be asked to assist in the excavations. Some artifacts have been found and, rather than destroying them, the Cave Goblins want to learn about their history. You will be told about the construction of a railway between Keldagrim and Dorgesh-Kaan, but there are some concerns about it. On the second floor walk to the second house east and speak with either Ur-tag or Ambassador Alvijar. Upon arriving, make your way to the northern end of the marketplace and climb the ladder. By way of Home Teleport/Lumbridge Teleport and through the basement of the Castle.

SLICE OF SEA WALKTHROUGH CODE

  • Travel to the south end of the City using the Fairy Rings, code AJQ.
  • Three fast p ossibilities are at your disposal: To start this quest make your way to Dorgesh-Kaan any way you see fit. Furthermore have this in your inventory all the time.
  • Items: Bulls-eye Lantern is the light source of choice.
  • Skills: The ability to kill two level 30 opponents with range or mage, the ability to defeat a level 100 'boss'.
  • Items: Light source with Tinderbox, all other items are quest obtained.
  • Quests: Death to the Dorgeshuun, The Digsite, The Giant Dwarf.
  • Begin by speaking with Ur-tag or the Ambassador Alvijar.













    Slice of sea walkthrough